A downloadable game

It's a clone of my webgame Bobby, ported for the Playdate.

Bobby is a small puzzle game with 50 levels.

The first levels serve to introduce you to the mechanics gently, then the difficulty comes and increases as the levels go on.

The goal of each level is to reach the exit, and for that you must collect all the coins of the level before.

Good luck to find the right way to reach the exit!

I had fun developing this game and then porting it to the Playdate, I hope you'll have fun playing it too!

The game is entirely free software/open source, feel free to suggest levels (or improvements).

StatusReleased
Release date Nov 06, 2022
Rating
Rated 4.6 out of 5 stars
(5 total ratings)
AuthorYannick A.
GenrePuzzle
Made withPlaydate, Krita
Tags2D, Pixel Art, Playdate
Code licenseGNU General Public License v3.0 (GPL)
Asset licenseCreative Commons Attribution_ShareAlike v4.0 International
Average sessionA few minutes
LanguagesEnglish
LinksSource code (AGPLv3+)

Download

Download
Bobby-1.0.4.pdx.zip 65 kB

Development log

Comments

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(+2)


Had a blast playing through all the levels. Really love the art -- Bobby looks so rad. Those final levels are BRUTAL -- but I made my way through it all!
(+2)

Glad you liked it! I spent a lot of time designing the game, and I'm neither a game developer nor a graphic designer, so I'm glad you liked the graphics too!

Thanks a lot for the video, it really shows how the game is played and how a player thinks about the levels. It also helps to give it some visibility, and maybe help some blocked players.

(+2)

Fun puzzle game , been enjoying ii so far, I bet levels start to get difficult soon.
Not as much of a fan of the scrolling screens, I like being able to see the whole puzzle but one every now and again is fine.
no music so far?
I would mabie make the icy tiles more unique? they are a little subtle for me, i would have gone base black with details to show its defo different and increase the speed when moving on them.
I'm sure people would pay for this

(1 edit) (+2)

Thank you very much for your feedback! :)

There are not too many screens scrolling. Only two from memory. I don't know if I'm going to keep these levels.

There's no music at the moment, and it's not planned. But if I ever find time, why not.

I'm having a hard time representing the ice, and I know there are still visibility flaws. I had originally put it in black, but it made the other tiles hard to read in particular cases. For the movement speed, I'll note that.

It's nice to know that people would pay for it, but for the moment it's not planned. It's a project I'm developing on my own time, for fun. If I add a touch of professionalism, why not put a free price.

(+2)

I’m really enjoying this! It’s giving me major Chip’s Challenge vibes.

(1 edit) (+1)

I didn't know Chip's Challenge. I was inspired by Bobby Carrot. Thanks a lot for your comment, I'm very happy that you like the game. :)